
Designing emotions through visuals
I build immersive game worlds where art, storytelling, and interaction blend into emotional experiences. From concept art and visual design to gameplay implementation, I enjoy shaping games as complete artistic expressions




MY
STORY
I fell in love with drawing when I was 13.
Back then, I was simply drawn to colors—doodled on blank pages of my textbooks, drawing people, scenes from my dreams. As time went on, I discovered that drawing wasn't just about expression, but also a way of "building worlds." Each drawing was like a microcosm, with its own light, scent, and emotions.
Later, I began to try using drawing to tell stories, drawing characters, landscapes, and the worlds I hoped to create. That passion, which has lasted since my youth, led me down the path of game art and development.
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Watch my personal project

My work showcase
This series of illustrations showcases my exploration of character design and atmosphere creation.
The overall work maintains the soft texture of Japanese fantasy style while incorporating my personal narrative composition philosophy—I hope viewers can not only see the characters' appearances but also feel the warmth and breath of the world they inhabit. Each illustration is a visual experiment and an extension of emotion.They record my thoughts and growth as I explore character psychology, visual atmosphere, and color language. Through these works, I hope to convey an emotional power that allows people to pause and feel resonance in tranquility.




A visual novel depicting loneliness and encounters.Each character is like a star in the night sky, possessing their own trajectory and light.In their stories, I depict not just their appearances, but the shapes of their emotions.


Profile

Name: Yang Yanzhi
Role: Game Developer / Game Artist
Specialization: Character Design ・ Visual
Narrative ・ World Building
Location: —Singapore
Email: chaichaichai055@gmail.com
🧩 Personal Introduction
I am an independent game developer and game artist, focusing on visual storytelling and emotional expression.
My creative journey began when I was thirteen and developed a passion for illustration—I used to draw dreams on blank sheets of paper, and now I continue to extend that dream with pixels, colors, and light.
In my work, I excel at creating unique worldviews through character design, color schemes, and lighting, allowing players to experience the story visually and emotionally. My creative philosophy is:
"To let every character breathe in a still image, to give the world warmth."
Currently, I am independently working on the visual novel project *The Town Closest to the Stars*, and continue to explore the boundaries between art and interactive storytelling.
















